Professional work

Eve Online (CCP Games)

Platform: PC
Website: https://www.eveonline.com/

eveOnline

 

 

 

 

 

Contributions:

* Responsible for Game Design and UX design teams
* Design methodology, processes, mentoring and exercises
*Designing features and high-level designs
* Revamped hiring process to grow the team with senior talent
Trailer

Assasin´s Creed: Identity (Ubisoft BlueByte 2015)

Platform: Mobile
Website: http://www.bluebyte.com/en/games/assassins-creed-identity
Appstore: Assasin´s Creed: Identity

assasinScreen

Contributions:

* Designed and implemented combat AI behavior trees in custom made editor within Unity3D.
* Analyzed and updated some of the core RPG, stealth and combat mechanics such as combat resolution loop, combo kills, player detection etc.
* Balanced various game systems (items, enemies, etc.).
* Mentored junior designers.

Trailer

Anno Online (Ubisoft BlueByte 2013)

Platform: Web browser
Website: http://en.anno-online.com/en

Contributions:
* Designed various game mechanics to specifications within preset deadlines.
* Crafted narrative driven quests to intrigue players.
* Designed and led implementation of all in-game events in year 2013.
* Worked with the team to establish short-term and long-term goals for the project.
* Introduced best practices for design team.

Trailer

Narco Terror (2013)

Platforms: Playstation 3, Xbox 360, PC

Contributions:
* Short-term contract as consulting lead designer.
* Led the rework of majority of the levels, their flow and story.
* Steered the troubled project back on the track within very short time frame.

Trailer

Silent Hill: Downpour (Vatra Games 2012)

Platforms: Playstation 3, Xbox 360
Website: http://konami.com/silenthill/

Contributions:
* Successfully designed and led implementation of combat AI within very tight deadline.
* Took over the finalization of the combat mechanics.
* Designed and scripted several combat scenarios across the game.
* Co-designed and implemented 7 out of 16 side quests.
* Designed and championed implementation of several game features.
* Responsible for consistency tracking.

Trailer

Korn Trailer

Mafia II (2K Games 2010)

Platforms: Playstation 3, Xbox 360, PC
Website: http://www.mafia2game.com/
mafiaii

Contributions:
* Led sub-team of professionals responsible for melee combat feature. Designed melee AI archetypes and their scripting interface.
* Tweaked melee mechanics according to playtest results and set goals.
* Led sub-team of designers and scripters delivering self-contained parts of missions, co-designed these part of missions.
* Wrote dialogues for 3 narrative heavy missions in the game and most of the dialogues and cut-scenes in the DLC.
* Co-designed 2 narrative-heavy missions.

Gameplay trailer

Some cool melee montage

Germinal (iTouchables 2010)

Platforms: iPhone/iPod

Contributions:
*Texts.
*Additional design.
*PR and Marketing.

Trailer

Tale of a Hero(Future Games 2008)

Platforms: PC
Website EN: http://peregrius.cz/toh/en/
Website DE: http://www.daedalic.de/tale_of_a_hero/
Website CZ: http://peregrius.cz/toh

taleofhero

Contributions:
* Successfully pitched the project to publisher, put together the team and led the project all the way to the completion.
* Wrote the story and dialogues.
* Designed environments and puzzles.
* Did modelling, texturing, rendering and post-process works on the environments.
* Did most of the environmental animations in the game.

External (off-site) consultacy contracts

Vampires!(CBE Software 2012)/ Crazy Vampires (2013)

Platforms: PC, Max, iOS
Website: Vampires!
vampires

Contributions:
* Creative consultacy.

Trailer

J.U.L.I.A(CBE Software 2012)

Platforms: PC
Website: http://www.juliathegame.com

julia

Contributions:
* Consultacy on design and background art.
* Testing.

Trailer

Ghost in the Sheet(CBE 2007)

Platforms: PC
Website: Ghost in the Sheet
ghostinthesheet

Contributions:
*Consultacy on design and background art.
*Testing.

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