Anno online Review on Gamingtrend

One of the first English written reviews hit the web and gave us amazing 92%! Quote from the review: “Anno gave me a chance to relive some of my absolute favorite memories of playing games like Caesar III when I was a kid. It’s a rare thing when a build-’em-up can capture that elusive feeling of adventure and satisfaction when your settlement finally becomes a thriving metropolis. The game is sweet, charming, and doesn’t require an intense devotion or measure of concentration in order to derive a lot of joy. ”

Read whole article here

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Posted in Anno online

Reading: The Combative Horror of ‘Silent Hill: Downpour’

It´s always very interesting to read someone else´s analysis of your designs. Nick Dinicola wrote this nice article on Silent Hill: Downpour´s combat system and design choices we made in order to keep player feeling vulnerable even during the mechanics that is usually aimed on empowerment in games.

Quote: “While Murphy is effective and dangerous in a fight, that power is temporary, which means the effective combat is never empowering and thus retains an element of horror. It’s an excellent balancing act between controls and tone, and it proves that these disparate genres (action and horror) are not totally incompatible. You can still feel vulnerable while beating a monster to death with a table leg.”

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Posted in Game design, Silent Hill

Reading: False Starts: Why Silent Hill Downpour’s Opening Is a Poor Tutorial

Interesting post on Gamasutra by Nick Masercola who speaks about how openings in the game affect player´s expectation while using our game as an example.

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Posted in Game design, Silent Hill

Preview on Silent Hill: Downpour on GameInformer

They´ve said some nice things about our game:-)

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Posted in Silent Hill

The tale behind Tale of a Hero – INTERVIEW with Pavel Černohous


Igor hardy wrote this interview about our little point and click adventure game Tale of a Hero
Tale of a Hero is a heroic fantasy adventure game with lots of charm, storytelling depth and adventure gaming goodness, that was all finished and ready to fall into players’ hands nearly a year and a half ago.Unfortunately, while the Czech developer and publisher Future Games immediately prepared an English, fully voiced version (voiceover-less demo here), there are no set release dates for the biggest international markets yet. I live in one of the few lucky countries where the game is readily available and I must say that Tale of a Hero went on to become my favorite adventure title from recent years (look up my full review for details). Being so fond of the game, I’ve asked its lead designer Pavel Černohous to take part in an interview about it. He not only did agree, but also brought along Jan Kavan (the creator of Ghost in The Sheet).
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Posted in Tale of a Hero | Leave a comment